dovrebbe essere pubblicato su 29.03.2024
Last In: 2026 years ago
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
dovrebbe essere pubblicato su 29.03.2024
Following January’s acclaimed vinyl debut from Exterior and summer’s much-loved Kota Motomura EP, Edinburgh’s Hobbes Music label ends 2019 with its first album release, also a debut, from GAMING, a fresh new braindance electronica project straight outta Glasgow.
GAMING is a new solo outing that brings together a lifelong love of music and technology and creating left field, rhythmic electronica. It’s the sound of IDM, nineties techno and mensch maschine computer music that is as spontaneous as it is programmed. It's a bit of a grower and may take time to get under your skin....
“Scenes From A Deserted City is a collection of tracks that started as a set of riffs, loops, rhythms and grooves and unfurled around a sense of growing unease about the future of the urban environment around me.
It’s an album that started out as sound…and ended up as a way of telling stories about the age of anxiety we live in, how our world is changing, and how we find a way through that.
This is DIY electronica from Glasgow – it was made on a growing collection of digital and analogue synths and FX units, including a bunch of modular racks, each with its own idiosyncrasies and character that belies the assumption of the binary.
The studio where it was recorded – an abandoned, and often very cold, school building reclaimed by the community some twenty years ago – offered up stories of resilience, even when all seems lost. (I’m not sure what the mice contributed but they definitely climbed in and out of some synths).
This album is ultimately about my changing relationship with Glasgow, a city I’ve lived in for more than 25 years. It’s about how I feel now about the increasing sense of urban decay and how the city can be a very isolating place. It’s about how I reflect on my younger creative self trying to find a direction but mainly feeling a sense of dislocation and not fitting in. And it’s about the questions I have about how that relationship is changing, how it will be forced to move forward.
The result is a soundtrack for walking home on your own, in that headphone bubble when it’s just you focusing on that music that makes sense to you alone. It’s for early in the morning, after the night before, or going to work with the memories of that slipping and sliding inside your head. It’s about how it feels to be both elated and lonely, to be lost in the familiar, despairingly hopeful.”
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2024 Reissue
Transparent grünes Vinyl! Wieder lieferbar! Zum ersten Mal überhaupt seit der digital-only Veröffentlichung 2011 erscheint nun der erste "Minecraft"-Soundtrack in physischer Form. Die Vinylversion enthält zwölf Tracks! "Minecraft - Volume Alpha" ist das Werk des deutschen Komponisten und Musikers Daniel Rosenfeld. Unter seinem Künstlernamen C418 erschuf Rosenfeld den weitreichenden Soundtrack und das lebendige Sounddesign, das das auf Voxel aufgebaute Universum von "Minecraft" zum Leben erweckte. Fans und Kritiker waren durch die Bank weg begeistert von seinen beatlosen, ausgewogenen Electro-Stücken. Die bekannte Gaming Seite "Kotaku" führte den Soundtrack unter der "Best Game Music" 2011 und nannte die Musik "beeindruckend beruhigend", während The Guardian die zerbrechlichen Stücke Rosenfelds aus Klavier und minimalistischem Ambient mit den legendären Künstlern ERIK SATIE und BRIAN ENO. In einem Interview destillierte Polygon "Volume Alpha" auf seine Essenz hinuntern: "Der Soundtrack ist nicht gebunden an die Retro-Ästhetik der Minecraft Graphik. Der Soundtrack setzt sich über sie hinweg. Das Album ist ein Versuch, die kombinierte Game/Music Erfahrung in etwas Himmlisches zu übersetzen."
dovrebbe essere pubblicato su 27.03.2026
Faitiche welcomes a new artist: Christina Kubisch belongs to the first generation of sound artists. Her practice ranges from performances, concerts, to works with video and visual art, but she is best known for her sound installations and electro-acoustic compositions.
TUNING brings together three pieces by Christina Kubisch from different periods of her oeuvre. What they have in common is the way they transform sound phenomena originally considered “non-music” into compositions.
Jan Jelinek: Gaming in Silence (2024) is the most recent work on this compilation. It’s a collage of electromagnetic waves, voice, and abstract sound textures. How did this combination come about?
Christina Kubisch: Gaming was commissioned as a fixed-media composition for the Sound Dome at ZKM Karlsruhe. Since Resonances: The Electromagnetic Bodies Project (2005), I’ve been making recordings in the old and new server rooms at the ZKM and in their permanent collection of historical computer games. Computer games like Asteroids (Atari, 1979) and Poly-Play (VEB Polytechnik, 1986) have specially generated analogue electromagnetic waves that interest me in particular on account of their density, rhythms and textures. I originally studied painting and to me the work of composition often feels like painting an abstract picture. I alter my source material as little as possible, layering and overlapping until a distinctive sound space emerges. In recent pieces, I sometimes combine magnetic waves with field recordings or live instruments. In Gaming it’s my recording of a Chinese song about silence.
JJ: Two persons walking through a street in Madrid (2004) is a recording from your Electrical Walks series. Here we should give a brief explanation of one of your best known works: participants in an Electrical Walk move through public spaces wearing prepared headphones that allow them to receive electromagnetic waves from their surroundings – for example from security gates, ATMs or neon signs. They discover a situation that normally is inaudible to the human ear and they can actively shape it by choreographing their movements. I really admire this piece, not least because there’s no clear dividing line between participants and artist. What exactly do we hear in Two persons walking through a street in Madrid (2004)?
CK: With this early work, I wanted to understand what is heard by people participating in an Electrical Walk in the same place but moving in different ways. The Spanish composer Miguel Alvarez-Fernàndez and I set off from opposite ends of a major shopping street in Madrid, met briefly in the middle, and then continued to the end. We both recorded our walks and I then layered them over one another. You might call it a work of electromagnetic conceptualism.
JJ: Diapason (2009 version) is an installation that plays a composition based on sounds from fifteen tuning forks. This setting is audible in the recording: there’s no dramatic arc, no beginning or end – instead, it recalls a piece of aleatoric music focussing on the decay phase. How did you come to make this work and could you tell us something about your compositional method?
CK: Diapason is part of a series of three pieces that deal with “non-instruments” or instruments that no longer exist: electrical mine bells used to send signals to the workers underground; a historical glass harmonica originally used for medicinal purposes; and tuning forks that were used by doctors to test people’s hearing. All of these methods are no longer in use. The sound of the tuning forks, audible only if held close to the ear, was recorded at the electronic studio at Berlin’s Technical University in such a way that even their decay remained audible. The frequencies range between 64 and 2048 Hertz and they can be adjusted at micro-intervals using small movable weights. The sequence and the duration of the pauses are dictated by chance and were not defined in advance. The 2009 version was created for an installation in the historic Holy Cross Church (Korskirken) in Bergen. Visitors could enter and leave the space at any time, deciding for themselves where and for how long they wished to listen to the sounds played back over an array of small loudspeakers placed on the floor of the apse.
Credits:
Gaming in Silence: commission of the ZKM/Hertzlab, Karlsruhe 2023
elektronic sound processing: Tom Thiel
sound engineering and mixing: Eckehard Güther
Diapason: produced at Elektronisches Studio of TU Berlin
rearrangement: Eckehard Güther
Christina Kubisch, published by Edition Christina Kubisch / Random Musick Publishing
image front: Transitionen 2021 by C. Kubisch, sonagrams of electronic waves (courtesy: Galerie Mazzoli Berlin)
image back: Diapason Tuning Fork, property of Folkmar Hein, Photo: Archiv Christina Kubisch
design by Tim Tetzner
mastered by Giuseppe Ielasi
Thanks to Miguel Álvarez-Fernández, Folkmar Hein, Dominik Kautz and Mario Mazzoli
dovrebbe essere pubblicato su 17.04.2026
2024 Reissue
Transparent grünes Vinyl! Wieder lieferbar! Zum ersten Mal überhaupt seit der digital-only Veröffentlichung 2011 erscheint nun der erste "Minecraft"-Soundtrack in physischer Form. Die Vinylversion enthält zwölf Tracks! "Minecraft - Volume Alpha" ist das Werk des deutschen Komponisten und Musikers Daniel Rosenfeld. Unter seinem Künstlernamen C418 erschuf Rosenfeld den weitreichenden Soundtrack und das lebendige Sounddesign, das das auf Voxel aufgebaute Universum von "Minecraft" zum Leben erweckte. Fans und Kritiker waren durch die Bank weg begeistert von seinen beatlosen, ausgewogenen Electro-Stücken. Die bekannte Gaming Seite "Kotaku" führte den Soundtrack unter der "Best Game Music" 2011 und nannte die Musik "beeindruckend beruhigend", während The Guardian die zerbrechlichen Stücke Rosenfelds aus Klavier und minimalistischem Ambient mit den legendären Künstlern ERIK SATIE und BRIAN ENO. In einem Interview destillierte Polygon "Volume Alpha" auf seine Essenz hinuntern: "Der Soundtrack ist nicht gebunden an die Retro-Ästhetik der Minecraft Graphik. Der Soundtrack setzt sich über sie hinweg. Das Album ist ein Versuch, die kombinierte Game/Music Erfahrung in etwas Himmlisches zu übersetzen."
Disponibile in Stock e pronto per la spedizione
The legacy of wipE′out′′ has transcended time and cemented itself as a true transgenerational phenomenon. Launched in 1995, it didn’t just revolutionise the gaming industry, it created a bridge between the gaming ecosystem and the raver community. Its futuristic aesthetics and forward-thinking sound left a mark not only on mainstream audiences but also on the most demanding corners of the underground.
Decades later, the game’s impact is still alive. The release in 2023 of The Zero Gravity Soundtrack on Lapsus Records proved once again that wipE′out′′’s accompanying audio will go down in history as much more than just an anti-gravity racing game soundtrack.
This is why we decided to go deeper into the slipstream and build the second volume you’re now holding in your hands. Drawn from the original archives of Tim Wright, aka CoLD SToRAGE, this new collection surfaces unreleased cuts, pieces that couldn’t fit on the first edition, and a suite of self-authored ambient reworks that translate pure velocity into wide-screen atmospherics engineered for the long straights, the drone of airbrakes, the blue hour between checkpoints. It also reconnects the circuit, gathering selections and variants tied to later chapters of the saga — wipE′out′′ HD and wipE′out′′ Pure — plus alternative mixes that, until now, only existed in the Sega Saturn dimension of the franchise.
Finally, the material takes a leap into the future in the hands of four remixers especially chosen for this release: Tim Reaper, SHERELLE, Mantra, and NikNak, who collectively forge links between CoLD SToRAGE’s pioneering musical vision, the sound world of the game, and the contemporary breakbeats and drum & bass vanguard.
Expect the DNA you remember — accelerated breaks, trance-vector synths, jungle influences, sub-bass rumbling neatly beneath the craft’s hull, and at times even echoes of classic hardstyle — now revealed with new angles and air. The previously unheard material carries the same aerodynamic design sense that made these tracks feel faster than the track map itself, while the ambient versions open the field of view with melodies hovering at the lip of overdrive. Without a doubt, here you’ll find a strong sense of nostalgia. But this isn’t just nostalgia; it’s also proof that this sound world continues to evolve when you ease off the throttle.
For the faithful — crate-digging ravers, speed-run obsessives, and design nerds — this is an essential expansion pack: compiling rarities, restoring context, and reframing the emotional core of wipE′out′′ for late nights and early mornings alike. Bridging memory and momentum, club and console, rush and afterglow. Strap in.
Detailed tracklist, with annotations by Tim Wright aka CoLD SToRAGE
· Scratch Pad 1: “This track was composed using incomplete tracks that were developed around the time of the first wipE′out′′. It’s so long because it was used for a marathon-length Psygnosis promotional video.”
· Messij Received: “Messij was a firm favourite with wipE′out′′ fans, so it made sense that there’d be more where that came from — this was one of those re-workings.”
· God’s Gift: “I was always very fond of Erasure’s track Love to Hate You with the canned crowd FX sounds. God’s Gift was a tongue-in-cheek reference to how some musicians think they are just that. This was way before I even played live as CoLD SToRAGE.”
· Tentative: “I wasn’t sure about introducing some wacky beats and distorted sounds into one of the tracks, because it was kinda heading away from the other tracks, hence Tentative — but it turned out OK.”
· Canada 2048: “When wipE′out′′ 2048 was launched I decided to re-make Canada as a kind of tribute, but in a slightly new-tech, laid-back way, using Propellerhead Reason and all software synths.”
· Wiped Out: “Based on a few riffs from a MIDI file unused at the time of the original wipE′out′′ game compositions, this featured on my debut album MELT.”
· Body in Motion (Body Plus Mix): “A more trippy interpretation of Body in Motion that featured on non PlayStation versions of the game e.g. Sega Saturn.”
· Onyx (“Dark Side of the Moon”): “Onyx was my sole contribution to wipE′out′′ Pure on the Sony PSP handheld gaming console. This version was something I developed in a darker style, that eventually erupts into a crescendo.”
· Messij Received (WSTWGBE Mix): “Like I say, Messij was a hit with most wipE′out′′ fans, so when I was asked to compose more music for non-PlayStation versions, I adapted this tune into a parallel-universe version for PC and Sega Saturn. By the way, WSTWGBE refers to Who Said This Was Going To Be Easy?”
· Canada (Drunken Ausländer Mix): “In early 2018 I released a fresh album called Ch'illout′′, a re-working of many of my wipE′out′′ tracks in an ambient, Sunday-morning vibe style — it was a few years’ work, here and there.”
· Tentative (Woffenfum Mix): “Another chilled re-working of one of my wipE′out′′ tracks, the mix named with a nod to a good friend of mine, Carl Woffenden — someone who I've worked with for many years in the games industry.”
· Messij (Bobbing Boat Mix): “A nice cheesy computer blip-blop start belies its deep and upbeat chilled-out melodic finale.”
· Body in Motion (Timeless Techno Mix): “Another classic track given the chilled-out vibe mix, as featured originally on my Ch'illout′′ album. This one’s a really trippy, deep-space take on the original.”
· DOH-T (AM / FM Mix): “The idea with this chilled-out mix was to imagine all the melodic parts of this varied track being broadcast on terrestrial radio, so each theme drifts in and out through the radio static.”
· ’95 Future Echoes: “Originally developed as a companion album for wipE′out′′ HD, this track actually has its roots in a tiny loop of a song that never progressed to anything special back in the mid-’90s when I was composing for the original game.”
· Turbine: “Also from my wipE′out′′ HD album, it leans heavily into the upbeat, uplifting tunes from the original game, but also steals a bit of vibe and energy from The Prodigy, with those distorted flute sounds.”
· Pencil Neck: “This excerpt from my wipE′out′′ HD album features lots of sounds centre-stage and forward from Propellerhead Reason’s Subtractor virtual synth. I learned to love this more than my JD-800!”
· Messij 2005 (New Science Mix): “Yet another take on the track that still raises a smile, this time through a mix of samples from the original and Propellerhead Reason — the ‘new science’ when compared to an Amiga 1200 running Bars and Pipes.”
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WOODKID komponiert die Musik zum heiß erwarteten PlayStation-Spiel "Death Stranding 2: On The Beach". Mit seinem neuen Album "WOODKID FOR DEATH STRANDING 2: ON THE BEACH" zum sehnlichst erwarteten Spiel von Hideo Kojima hebt WOODKID die Idee von Game-Musik auf ein neues Level. Die Songs sind inspiriert von Kojimas Erzählkunst, seinen Figuren und der Welt von Death Stranding - und entfalten sich als eigenständiges Werk voller Tiefe, Kontraste und Atmosphäre.WOODKID, bürgerlich Yoann Lemoine, ist ein französischer Sänger und Komponist. Mit seiner stilsicheren Kombination aus orchestraler Dramatik, elektronischer Präzision und emotionalem Tiefgang hat er sich international einen Namen in der Musik- und Filmwelt gemacht - sowohl als Musiker als auch als Videoproduzent für Künstler:innen wie Rihanna, Lana Del Rey, Pharrell Williams oder Harry Styles. Seine Musik wurde für zahlreiche Film-, Serien- und Videospielproduktionen eingesetzt (Arcane, Assassin's Creed, The Umbrella Academy). Für seine Arbeiten wurde er mehrfach für Grammy- und MTV-Awards nominiert, seine Single "Run Boy Run" wurde weit über fünfhundert Millionen Mal gestreamt. Auch in der Modewelt ist WOODKID präsent - etwa mit Musik für die Shows von Louis Vuitton oder Dior.Über drei Jahre hinweg arbeitete WOODKID eng mit Kojima und dem Team von Kojima Productions zusammen, um Musik zu erschaffen, die weit über klassische Soundtracks hinausgeht. "Jeder Song, jedes Thema wurde in zahllosen Varianten und Schichten komponiert", erklärt WOODKID. Das Ergebnis ist ein Album, das cineastische Orchesterarrangements mit elektronischen Klanglandschaften und eindringlichen Gesangslinien verbindet."Death Stranding 2: On The Beach" ist das neue Werk von Hideo Kojima, einem der visionärsten Köpfe der Gaming-Welt. Als Fortsetzung des vielfach ausgezeichneten ersten Teils, der über 20 Millionen Spieler:innen weltweit erreichte, führt das Spiel die Themen Verbindung, Isolation und Verantwortung in eine neue erzählerische Dimension. Das Spiel besticht zudem durch einen hochkarätigen Cast - darunter Norman Reedus, Léa Seydoux, Troy Baker, Elle Fanning und Shioli Kutsuna - und eine Geschichte, die von den globalen Erfahrungen der letzten Jahre inspiriert ist.Von zarten Melodien bis zu eruptiven Breakcore-Momenten - jeder Track erzählt eine Geschichte. Für die Aufnahmen reiste WOODKID zwischen Paris, Los Angeles und Tokio, um die kreative Vision Kojimas einzufangen. "Es ist manchmal schwer, Hideos Vision ganz zu verstehen, weil sie sich ständig verändert. Man muss dem Prozess vertrauen - und das Ergebnis ist immer überwältigend", sagt er. Was dabei entstand, ist mehr als ein Soundtrack: Es ist ein Manifest künstlerischer Freiheit, ein musikalischer Gegenentwurf zu Konventionen - und eine Hommage an das Anderssein.Die erste Single "To The Wilder" erschien im März 2025 und verzeichnet bereits über 3,7 Millionen Streams weltweit. Das Album erscheint digital, sowie als Vinyl- und CD-Edition - beide mit dem großartigen Artwork des Spiels und als liebevoll gestaltete Sammlerstücke für die internationale Fancommunity.Neben WOODKIDs Album erscheinen zwei weitere Veröffentlichungen zum Spiel: ein Score-Album sowie ein weiteres Song-Album mit noch nicht angekündigten Künstler:innen. Beide erscheinen digital, ebenfalls bei Milan Records.Das Spiel "Death Stranding 2: On The Beach" erscheint am 26. Juni 2025 exklusiv für PlayStation®5.
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The prolific, party-starting Det Gode Selskab collective continues to strengthen its wax artillery with another spaced-out exploration from label affiliate A:G. Based in Oslo, the label and artist have built a strong affinity over the years, with DGS regularly releasing his music and inviting him to perform at a host of events. His “Time Factor” EP is essential electro listening, wandering between rippling shades of acid and tripped-out minimalistic movements, synonymous with the Norwegian beatmaker’s sound. It’s a hazy quest through four original cuts, packed with raw and gritty attitude.
The slinky first outing of the EP goes by the name “Crash.” Anticipation builds as the winding bassline and quirky drum patterns create a sense of retro gaming exploration. “Sleepwalking” is another diverse entry from the talented producer—a pensive yet driven motion propels the track’s energy, laced with slick hi-hats and acid-laden beats.
On the B-side, outer-galaxy transmissions go full steam ahead with the title track “Time Factor”, animated grooves and continuous evolution, climaxing with bright, uplifting synths. Plucky, tight drums lead the way in the final frontier, “Cognitive Resonance”—another classy dance floor outing from A:G, once again showcasing why he’s a producer to keep close tabs on.
Striking while it’s hot, A:G delivers another heater on a label that shows no signs of slowing down in the years to come, and if their previous releases are anything to go by, this one will be moving fast!
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B. Chamber (Stratum A), by B. Close, is the first full length solo release by Los Angeles-based multi-disciplinary artist Brian Close. The first of two volumes assembled from some thirteen hours of music produced by Close while residing in Connecticut from 2021-2025, B. Chamber (Stratum A) offers a vivid, fractal afterimage of a prolific, specific time and space in the artist’s oeuvre.
After leaving New York City early in the pandemic to a farmhouse in the countryside with dedicated spaces for multiple sound stations, Close developed an intensive daily practice of melding with the machines. The vast, pastoral backdrop of rural CT provided inspiration and contrast for his ongoing investigations into dynamic, poly-rhythmic electronic music. The sounds on B. Chamber (Stratum A) range from the machine-modeling of acoustic instruments and natural environments to the utterly unhuman, spinning on the axis between crystalline, pointillist precision and shifty blown-cone distortion. Close’s atypical interpretations of rhythm, noise and other undefined musics land in a hybrid zone of their own.
Throughout B. Chamber (Stratum A), Close’s productions are in perpetual motion. Foxtrot’s shifting hi-hats and disembodied voices rise like cicadas propelled by glitching machines and tangled rhythms, Many Drive draws momentum from dubby stabs and twinkling atmospherics. Character Community’s nimble, drifting snares and erratic static are uplifted by swelling synths, and Mpan’s modular mining forgoes drums but is no less propulsive for it. Acre Voices’ seasick pads and deft drum patterns tap an energizing nerve, and closer 5D Bow’s ambush of pummeling machine gun fire spirals into the tryptamine palace and emerges completely rinsed and refreshed.
Equally powerful in the club as in the outdoors, in the headphones eyes closed or on the move, B. Chamber (Stratum A) grants an immersive temporary trip on B. Close’s unique wavelength, with Stratum B to complete the picture in the summer of 2026.
RIYL - Mark Fell, muay thai, Vladislav Delay, gaming, Errorsmith, modular synthesizer.
+++++
Brian Close (b. 1979, NYC) uses the cold logic of mathematics to trigger states of total sensory displacement. Close co-founded multiple AV studios to explore the "hypnotic"—a ritualistic practice of motional-graphism and improvisational sound. His work is a study in synesthesia and the architecture of trance, using geometric precision to dissolve the sense of time. It is a digital-visceral experience built on heavy logic, designed for large-scale immersion and timelessness.
Close is one half of Georgia who have released records on Palto Flats, Firecracker Recordings, Meakusma, Youth, OOH-Sounds and EM Records, and have a long-running residency on NTS.
B. Chamber was written, produced and mixed by Brian Close.
Mastered by Rashad Becker.
Artwork by Brian Close.
dovrebbe essere pubblicato su 12.03.2026
The Order: 1886 is an epic game score for the 2015 third-person action-adventure Playstation video game The Order: 1886, created by the gaming studio Ready At Dawn. The game takes place in a painstakingly recreated Victorian-Era London, but features new advances in technology brought about by an accelerated Industrial Revolution and the centuries-old conflict between Human and Half-breeds.
The music was created by BAFTA Award-winning composer Jason Graves, who received the BAFTA Award for Best Original Score for his work for the 2008 video game Dead Space. Graves is renowned worldwide for his cinematic and immerse music. His musical background as a classically trained composer, jazz drummer, guitarist, and world percussionist, allows him to compose for a wide variety of genres.
The Order: 1886 is available as a limited edition of 500 individually numbered copies on smoke coloured vinyl, housed in a gatefold sleeve and includes a 4-page booklet with liner notes.
dovrebbe essere pubblicato su 20.02.2026
SID MEIER’S CIVILIZATION VII – DER SOUNDTRACK AUF VINYL
Firaxis Games, 2K Games und Laced Records schließen sich zusammen und bringen den epischen Soundtrack von Sid Meier’s Civilization VII erstmals auf Vinyl.
Diese exklusive Doppel-LP präsentiert eine sorgfältige Auswahl musikalischer Highlights aus den verschiedenen „Zeitaltern“ des Spiels – verpackt in kunstvoll gestalteten Hüllen mit historischen Illustrationen aus dem Hause Firaxis.
Der Soundtrack spannt einen weiten Bogen über die Menschheitsgeschichte und Kulturen weltweit – mit orchestraler Wucht, weltmusikalischer Tiefe und eindrucksvollen Chören.
Den Auftakt macht Grammy-Gewinner Christopher Tin mit dem epischen Hauptthema „Live Gloriously“, gesungen in Altgriechisch, Altenglisch, K’iche’ und Sanskrit vom renommierten Crouch End Festival Chorus. Bereits mit „Baba Yetu“ (Civilization IV) schrieb Tin Videospielmusikgeschichte.
Die restliche Ingame-Musik stammt von den langjährigen Civilization-Komponisten Geoff Knorr und Roland Rizzo. Eingespielt wurde sie von internationalen Ensembles wie dem Prague FILMharmonic Orchestra, dem Mongolian State Morin Khuur Ensemble oder der Southern Pine Drum Group – eine weltumspannende Klangreise durch Vergangenheit und Gegenwart.
Ein Must-Have für Sammler*innen, Gaming-Fans und Liebhaber orchestraler Weltmusik.
dovrebbe essere pubblicato su 07.11.2025
"I live in the arcades. Reality was never an option!"
The 85-year-old video game queen and film composer pdqb (born on November 14, 1939) delivers a beautiful love letter to your boomer childhood, a wild ride through the golden age of video gaming. Hear how she dodges bullets, jumps over cosmic chasms, beats bosses, reaches bonus stages, uses cheat codes and even her last continue...just to stay in a world of pixels and vectors forever. pdqb will bring you back all those fond memories of unburdened joy that you might have lost while growing up. She could be your savior.
Synaptic Cliffs is filled with otherworldly pride to present these 14 timeless masterpieces to its beloved listeners.
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EMPIRE, the nation’s leading independent record label, recently teamed up with the NBA 2K video game to provide the soundtrack for Season 2 of its series in October 2024. The soundtrack was a natural pairing of the two iconic Bay Area based companies to push culture forward through music, sports, and gaming. The 2 LP Box set, which includes music from the likes of Larry June, Key Glock, Money Man, LUCKI, Asake & Central Cee, and more is housed in a premium box with glossy, hardwood floor print on the outside, and a basketball textured inner box will also include a mini-satin championship banner, a custom basketball keychain, and virtual currency for in-game purchases.
Custom outer box with high gloss print
Custom inner box with basketball texture and debossed print
1 Red Smoke Vinyl in jacket
1 Blue Smoke Vinyl in jacket
16.5” x 10.5” custom satin championship banner
Custom basketball keychain
35,000 Virtual Currency for in-game purchases
Featuring music from Larry June, Key Glock, Money Man, LUCKI, Asake & Central Cee, and more
Ordina ora e ordineremo l'articolo per te presso il nostro fornitore.
Nevertel, are set to release their Epitaph Records debut album, entitled Start Again. The Florida-based trio - comprised of vocalist Jeremy Michael, rapper/guitarist/producer Raul Lopez, and guitarist Alec Davis - are a rare breed in an era saturated with genre tags and algorithm-chasing playlists. Drawing on a cocktail of nu-metal nostalgia, hip-hop grit, and EDM adrenaline, their sound feels less like a blend and more like a carefully controlled detonation. It"s a vision honed through years of DIY hustle and an unshakable commitment to quality over trend. Bonded in adolescence over music and late-night gaming sessions, the trio turned those formative obsessions into a full-fledged project that has steadily built a digital groundswell. From self-releasing two fulllength albums and a pair of EPs to amassing over 1.5 million streams per week, Nevertel"s trajectory reflects a slow burn in a culture obsessed with instant virality. Citing touchstones like Linkin Park and Bring Me The Horizon, the band pays homage to the titans of their youth while shaping something unmistakably their own: emotionally raw lyricism, razor-edged riffs and breakdowns. It"s equal parts catharsis and chaos. Now signed to Epitaph Records as of 2023, Nevertel are poised to enter their next chapter with momentum at their backs.
dovrebbe essere pubblicato su 10.10.2025
Can you yodel gaming's most famous melody? Well, we know someone who can! For the 10th anniversary of the label, Black Screen Records is over the moon - or let's say "over the mountain" in this case - to announce the 7" vinyl release of Takeo Ischi's new single. "Takeo Endboss" shows the unrivalled yodel king from Japan performing game music's most iconic tune - the immortal theme of Tetris. After announcing the 7" release for Gamescom, where Takeo Ischi performed and did several signing sessions, the record is now available everywhere. Next to "Takeo Endboss" it also includes Takeo's cult hit "Bibi Hendl" and two remixes, both previously unreleased. Wrapped up in exclusive artwork, this is a must-have for not only Takeo's fans but also game music enthusiasts, listeners of German volksmusik and every serious vinyl collector. Secure yourself a copy while stocks last! With the release of "Takeo Endboss", the team of Black Screen Records is melting their passion for vinyl, game music and Japanese culture with their German heritage, while they're celebrating the label's 10th anniversary. There will be more announcements and special releases in the oncoming months - stay tuned for all kinds of exciting stuff!
dovrebbe essere pubblicato su 26.09.2025
These albums are the end result of a collaboration between Cartridge 1987 and the YouTuber Edward who created the YouTube channel "Retro Discovery". With over 200,000 subscribers, this YouTube channel aims to highlight everything related to the "Retro Gaming" culture and the nostalgia that surrounds it.
These albums put together all the musical credits of the 3rd and 4th seasons of Edward's YouTube channel. All the remixes come from the games featured in Edward’s videos.
This is like a tribute to the original composers of these tracks, who have carried these videogames even further than expected, thanks to their musical talents.
dovrebbe essere pubblicato su 19.09.2025
Green Sonic Opaque w/ White Ink Cassette & Red Opaque w/ White Ink Cassette. Minecraft is a dreamscape, a limitless world where anything is possible. Minecraft is a tool, a means of bringing the imagination to life. Minecraft is a community, a platform on which inventive minds of all ages can share their creations and ideas. Minecraft, of course, is also a game, the most popular and best-selling video game of all time. Created in 2009 by Swedish programmer Markus "Notch" Persson, this cultural phenomenon speaks volumes of our current zeitgeist's love for virtual spaces, but its unprecedented success couldn't be pinned on one factor alone. Countless layers of thoughtful artistry flow through Minecraft's singular experience, not the least of which is its transportive soundtrack by C418, the project of German composer and musician Daniel Rosenfeld. Minecraft Volume Alpha, the first installment of a two-part OST, helped breathe life into the game's voxel-based universe. Upon release, fans and critics were universally enamored with C418's beatless, nuanced electronic pieces. Popular gaming site Kotaku named it among The Best Game Music of 2011, calling the music "remarkably soothing." The Guardian compared Rosenfeld's delicate piano and sparse ambient motifs to legendary artists Erik Satie and Brian Eno. Polygon distilled Volume Alpha to its essence: "It's not bound by the retro aesthetic of Minecraft's graphics. It transcends them. The album is an attempt to uplift the combined game/music experience into the sublime."
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Green Sonic Opaque w/ White Ink Cassette. Limited to 150 copies.
Minecraft is a dreamscape, a limitless world where anything is possible. Minecraft is a tool, a means of bringing the imagination to life. Minecraft is a community, a platform on which inventive minds of all ages can share their creations and ideas. Minecraft, of course, is also a game, the most popular and best-selling video game of all time. Created in 2009 by Swedish programmer Markus "Notch" Persson, this cultural phenomenon speaks volumes of our current zeitgeist's love for virtual spaces, but its unprecedented success couldn't be pinned on one factor alone. Countless layers of thoughtful artistry flow through Minecraft's singular experience, not the least of which is its transportive soundtrack by C418, the project of German composer and musician Daniel Rosenfeld. Minecraft Volume Alpha, the first installment of a two-part OST, helped breathe life into the game's voxel-based universe. Upon release, fans and critics were universally enamored with C418's beatless, nuanced electronic pieces. Popular gaming site Kotaku named it among The Best Game Music of 2011, calling the music "remarkably soothing." The Guardian compared Rosenfeld's delicate piano and sparse ambient motifs to legendary artists Erik Satie and Brian Eno. Polygon distilled Volume Alpha to its essence: "It's not bound by the retro aesthetic of Minecraft's graphics. It transcends them. The album is an attempt to uplift the combined game/music experience into the sublime."
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Musique Pour La Danse is proud to present the definitive edition of the highly acclaimed and globally beloved Donkey Kong Country soundtracks, meticulously recreated by composer and producer Jammin' Sam Miller. Released in 1994 for the Super Nintendo Entertainment System (SNES), Donkey Kong Country was celebrated not only for its groundbreaking quasi-3D graphics but also for its exceptional soundtrack.
The soundtrack featured a variety of compositions, and has been highly praised for its diverse and high-quality music, with tracks like "Aquatic Ambiance" and "Fear Factory" standing out as fan favorites. The influence of the Donkey Kong Country soundtrack extends beyond the gaming world, having inspired modern artists and changed the way video game music was perceived.
This limited edition boxset, limited to 500 copies, comes as a triple DLP set, containing Volumes 1, 2, and 3. Pressed on red, green, and blue marbled vinyl, it is housed in a hardboard slipcase featuring new and original artwork by Andrew Beltran.
Don't sleep on this ultimate release-the previous boxset edition has been sold out for a long time, and if you can find it, it's being sold for crazy money.
Using hex SPC data converted to MIDI, Jammin' Sam Miller painstakingly recreated the DKC soundtrack note by note, sourcing the original equipment used to create it. He then translated the MIDI into a modern studio context, incorporating keyboard samples, remixing the sounds with added effects, and mastering the tracks. To learn more about his process, watch the explanatory video here: cutt.ly/ulUHE6J.
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Am 25. April veröffentlicht d4vd sein mit Spannung erwartetes Debütalbum „WITHERED“, das ab sofort
vorbestellt werden kann. Das Album knüpft an seine erfolgreichen EPs „Petals to Thorns“ und ”The Lost
Petals” (2023) an.
d4vd hat sich in Rekordzeit als eine der aufregendsten Stimmen der Alternativszene etabliert. GQ nennt ihn
einen „undeniable mouthpiece for Gen Z“, das Interview Magazine spricht davon, dass er „die AlternativeSzene im Sturm erobert“, und die NME bezeichnet ihn als „Multi-Genre Visionary“.
Sein internationaler Durchbruch gelang ihm 2022 mit Romantic Homicide – einer Indie-Rock-Hymne, die
er komplett auf einem iPhone aufnahm. Der Song erreichte Platz 34 der Billboard Hot 100 und wurde
weltweit millionenfach gehört. Auch Here With Me (2023) wurde ein globaler Erfolg.
Ursprünglich als leidenschaftlicher Fortnite-Streamer bekannt, suchte der gebürtige David Burke nach Musik
für seinen Gaming-Kanal. Da seine Videos immer wieder Copyright-Strikes erhielten, schlug seine Mutter
vor, eigene Songs zu schreiben – also begann er kurzerhand, Musik im Kleiderschrank seiner Schwester
aufzunehmen.
Seitdem hat der 19-jährige Künstler eine beeindruckende Karriere hingelegt. Seine EP „Petals to Thorns“
erreichte innerhalb eines Jahres Gold-Status, und seine Musik wurde in Soundtracks von Serien wie „Invincible“ und „Arcane: League of Legends“ verwendet.
dovrebbe essere pubblicato su 25.04.2025
They say nothing good happens after midnight, but in the case of creativity, that’s just not so. The night fosters a different kind of creativity: something urgent, spontaneous, carved out of necessity. Tracking the past, present and future of this complex dynamic, Selling The Night explores what happens when after-dark creativity influences wider culture and converges with everything from media, advertising, design and to gaming, fashion, hospitality, alcohol, beauty, tourism and far beyond. Also, as importantly, the implications of brands taking space within dance music as sponsors and supporters.
Author Andy Crysell speaks to DJs, promoters, marketers, academics, activists, archivists, policymakers, photographers, writers and designers. He samples KFC through to Fiorucci, Absolut and Red Bull, and moves from New York disco to the modern global underground.
Selling The Night witnesses how ideas migrate from subculture to influence the creative industries. It searches for lessons in improving the value exchange between dance music and brands, seeking something more symbiotic and less parasitic. All the while, it celebrates what makes after-dark ideas so special – the unique and democratising role they play.
“So much has changed in dance music over the decades. Selling The Night offers a very timely look at the role that brands and culture marketing have played in the past and will play in the future.” Kazim Rashid (Resident Advisor)
“The friction created when youth subcultures meet corporate cultures is long overdue a deconstruction, Selling The Night is necessary reading on how and why there is a transfer of time and money between consumer brands and cultural ecosystems; and what both sectors have to gain and lose through these relationships.” Finlay Johnson (Association For Electronic Music)
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Refreshing Modern Metal meets Alternative und Nu-metal! Luna Kills sind zweifellos der erfrischendste modern Metal Newcomer der Szene, der Alternative- und Nu-Metal-Vibes mit von Game-Soundtracks inspirierter Elektronik kombiniert. Ihre Frontfrau Lotta zwingt das Publikum mit ihrem Jazz-Gesang im Hintergrund und ihrem unglaublichen Fry-Scream-Gesang in die Knie – es sei denn, es rast in Moshpits umher, wie man es bei ihren feurigen Live-Shows desöfteren sieht. Nachdem Luna Kills bereits die Tür zu ihrem geliebten Gaming-Team geöffnet hatten gab es ihre Musik auch auf der erfolgreichen mobilen App Beatstar zu hören.Die 2019 gegründete Band hat bereits ihre ersten Shows auf europäischen Bühnen bravorös absolviert und die Aufmerksamkeit mehrerer Rockradiosender in ihrer Heimat Finnland auf sich gezogen. Nun ist die Zeit reif, um ihr erstes Album in voller Länge bei SharpTone Records als Debüt zu veröffentlichen.
dovrebbe essere pubblicato su 04.04.2025
Enjoy The Ride Records proudly presents 8-Bit '80s Hits, Volume 1. Get ready to experience iconic '80s hits reimagined as retro gaming anthems! Gamer Boy (Disappearing Lines: Chiptune Music of Tetris) has taken chart-topping 80s songs and integrated sounds from iconic arcade games!
8-Bit '80s Hits, Volume 1 is pressed on three colorful vinyl variants and includes a full-color 12" x 12" insert with liner notes, containing an overview of chiptune synthesis.
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A groundbreaking collaboration between British experimental artist Pete Kember aka Sonic Boom (Spacemen 3) and Swiss electronic duo SINNER DC, MAPS blends music, visuals, and interactive gaming (Mac/PC) into a multidimensional experience.
Originally conceived for a one off live performances in 2013 in Geneva, MAPS draws inspiration from Borges' meditations on the limits of representation, crafting a surreal auditory and visual journey
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Old School Runebreaks is album of official remixes of the old school RuneScape OST sanctioned by Jagex, the game's developer.
I was thrilled when Jagex asked me to put together an official remix album of the old school runescape OST. Like so many of us who grew up gaming in the 00s, RuneScape was my first introduction into online RPGs and the soundtrack is something that's stayed with me ever since. Choosing which tracks to remix was no easy task; I decided on a blend of personal favorites and iconic tunes that hold a special place in the community. It was an honor to be chosen to rework this legendary OST and I hope you all enjoy the result as much as I enjoyed creating it.
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WRWTFWW Records is in a state of total bliss as it announces the release of the Pitstop Box compiling all 24 tracks from Japanese house music pioneer Shinichiro Yokota’s two acclaimed albums Do It Again and Again (2016) and I Know You Like It (2019). The collection, available on vinyl for the first time ever, is presented as six 45rpm-cut 12inches housed (!) in a superb slipcase box set created by Lopetz, designer, illustrator, typographer, and co-founder of Swiss graphic design studio Büro Destruct. Included as bonuses are two sticker sheets.
Previously only available on CD in Japan via cult electronic label Far East Recording, Shinichiro Yokota’s album discography finally gets a long overdue vinyl release in the form of a limited-edition box set housing (!) six 12inches and a total of 24 songs showcasing the house legend’s celebrated sound. With a production style drawing from a rich blend of funk, hip hop, electronic, and Japanese influences, Yokota’s music is loved for its simplicity, its hypnotic quality, and, most importantly, its SOUL – homegrown 90s soulful melodic club music…pure love!
The Pitstop Box, full of dancefloor treasures and sprinkled with downtempo gems, not only defines Yokota’s personal journey but also resonates as an essential contribution to the house genre and Japanese music in general. It includes his house hits (“Right Here Right Now”, “Night Drive” and the list goes on), a cover of “Simoon” by Haruomi Hosono’s Logic System, and a collaboration with his longtime partner and electronic music hero Soichi Terada.
Shinichiro Yokota began his musical history in Tokyo, inspired by electronic music giants such as Yellow Magic Orchestra and Kraftwerk. He co-founded Far East Recording with the great Soichi Terada (who also worked with WRWTFWW for the Omodaka compilation) in 1990. After releasing the now highly sought after Far East Recording album with Terada in 1992 (from which his viral hit “Do It Again” is from), he took a hiatus from music and, most notably, brought his passion for sports cars to the next level by launching Night Pager, a company he started with his wife, specializing in tuning sports cars and modifying limiters for competition racers. It’s this side of Yokota’s life which has inspired the design of the Pitstop Box. He triumphantly came back to music with the album Do It Again and Again in 2016, consisting of unreleased 90s recordings as well as new material, and followed it up with I Know You Like It in 2019. His work has influenced generations of producers, and has expanded Japanese house music's reach on the global stage. Experience it on vinyl now.
Full unadulterated pleasure forever - from night drives to dancefloors.
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This album is the result of a collaboration between Cartridge 1987 and YouTuber Edward, known for his excellent show "Retro Découverte." With over 200,000 subscribers, this YouTube channel aims to highlight everything related to "Retro Gaming" culture, with a presentation designed to evoke our nostalgic feelings as gamers. This album compiles theme songs featured on Edward's YouTube channel.
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arottenbit is an electronic music project born in 2008 by Alessandro 'Otto' Galli (FOH Sound Engineer for Messa, Deafheaven, Pallbearer, Truckfighters, Bongzilla, Fuoco Fatuo). Playing solo with a 1989 NINTENDO GAME BOY or accompanied by hardcore punk drummer Guido Montanarini (PARADISE LOST, IMPLORE, THE SECRET), he soon found himself opening for some of his favorite bands like MELVINS, ATARI TEENAGE RIOT, THE BODY, MELT BANANA, AUTHOR & PUNISHER, FULL OF HELL and performing at major international festivals like ROADBURN 2022, HELLFEST 2022. "You Don't Know What Chiptune Is" is a bold exploration of the chiptune genre, pushing the boundaries of 8-bit music with an experimental and innovative approach. Each track on the album is a unique specimen, meticulously crafted to showcase the versatility and depth of chiptune sounds. The album is characterized by its inventive use of 8-bit sound chips, evoking the essence of vintage gaming consoles like Game Boy. arottenbit skillfully manipulates these sounds to create a wide range of textures and atmospheres. The lo-fi, raw quality of the 8-bit era is preserved, while contemporary production techniques enhance the overall listening experience.
dovrebbe essere pubblicato su 08.11.2024